![]() ![]() "|Settings", "usb",1) override for the USB pluginįw := moduleIni.Read(romName. "|Settings", "spu2",1) override for the SPU2 pluginĬdvd := moduleIni.Read(romName, "cdvd",1) override for the CDVD plugin "|Settings", "pad",1) override for the PAD plugin "|Settings", "gs",1) override for the GS plugin ![]() "|Settings", "fullboot","false",1) disables the quick boot feature, forcing you to sit through the PS2 startup splash screens "\Game Configs",1) specifies the config folder applies to pcsx2 + pluginsĪutoCreateINIDir := moduleIni.Read("Settings", "AutoCreateINIDir","false",1) Enables the module to auto-create of per game ini files and directoriesĭefaultINISPath := moduleIni.Read("Settings", "DefaultINISPath",1) Path to default INIS folder of PCSX2.įullboot := moduleIni.Read(romName. HideConsole := moduleIni.Read("Settings", "HideConsole","true",1) Hides console window from view if it shows upĬfgPath := moduleIni.Read("Settings", "cfgpath", emuPath. PerGameMemCards := moduleIni.Read("Settings", "PerGameMemor圜ards","false",1) ![]() NoGUI := moduleIni.Read("Settings", "noGUI","false",1) disables display of the gui while running games Default is 2000.ĪspectRatio := moduleIni.Read(romName. executable) instantiate emulator executable objectĮmuPrimaryWindow := new Window(new WindowTitle(,"wxWindowNR"),"PCSX2") instantiate primary emulator window objectĮmuGUIWindow := new Window(new WindowTitle("PCSX2","wxWindowNR"))ĮmuLoadingWindow := new Window(new WindowTitle("Speed","wxWindowNR"),"PCSX2")ĮmuBootingWindow := new Window(new WindowTitle("Booting","wxWindowNR"))įullscreen := moduleIni.Read("Settings", "Fullscreen","true",1)īezelSleep := IniReadCheck(settingsFile, "Settings", "bezelSleep","2000",1) In miliseconds, if you are using the bezel view and the GUI window is being grabbed instead of the main window, try to increase this value. forcewiz forces PCSX2 to start the First-time Wizard portable enables portable mode operation (requires admin/root access) console forces the program log/console to be visible Known CLI options not currently supported by this module: Run pcsx2 with the -help option to see current CLI parameters Linuz cdvd plugin stores its settings in the registry HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso The module will only insert memory cards into Slot 1. The module will copy this file to a romName.ps2 for each game launched. Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". You need to create a default blank memory card in the path you have defined in pcsx's ini found in section, key Memor圜ards. ![]() To use this feature, set the PerGameMemor圜ards to true in RocketLauncherUI This module supports per-game memory cards to prevent them from ever becoming full If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false. Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not. If the incorrect drive is used, the emu will boot to the bios screen and emu will hang in your running processes on exit and require it to be force closed Make sure you set it to use your SCSI Virtual Drive letter. Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. If you use Daemon Tools, make sure you have a SCSI virtual drive setup. If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI This module has many settings that can be controlled via RocketLauncherUI Please do not mistake noted issues/limitations for either platform as malicious intent towards any persons or projects. Regardless of whether a limitation is due to the game or software, the people who work on PCSX2 are an extraordinarily talented and passionate group of programmers who deserve nothing but our respect and admiration. With that in mind, it is important to note that many of the limitations on PCSX2 are due to the actual PlayStation 2 game itself and not the emulator. Several of the comparison tables below take into account playing in a standard widescreen aspect ratio (16:9), as this is a primary motivator and attractive feature for why users would play the game on either of these platforms using modern displays/hardware.Įvery version of Silent Hill 2 has limitations and bugs, and each version will have some degree of variation due to different hardware/software running the game. READ FIRST: The comparison chart below notes differences in how Silent Hill 2: Enhanced Edition (PC modded) and the PCSX2 (PS2 emulated) version of Silent Hill 2 perform certain tasks that may impact gameplay and immersion. ![]()
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