![]() ![]() Isaac's silence also amplified one of the small issues some players had with the original game. ![]() It also goes a long way in humanizing him, again aiming to hit the "everyman" aspect of his character. Letting Isaac actually converse with the others at key moments could help cement his role as a grounding force against the cosmic horrors of Dead Space. Playing into Isaac as a normal man and part of the crew allowed for him to play off of the other characters that felt more like a film story than just a game. RELATED: Dead Space: What Happens in the Comics and Animated Moviesįrom a narrative perspective, giving Isaac a voice made Dead Space 2 feel more in line with the classic horror movies like Event Horizon and Alien that so heavily influenced it. This is especially true since Isaac was equipped with the bare-bones weapons in Dead Space, leading to some online jokes about the engineer secretly being a psychopath. It's much more likely that someone grounded in reality would at least let out an expletive or two in such a harrowing situation. The other two characters are reacting out loud in fright to the reveal of such horrible creatures, but Isaac was silent. A good example is the very first moment the necromorphs engage with the crew. Isaac being silent during big set-pieces sometimes felt at odds with the idea that Isaac was a normal person. Dead Space Remake will be full of horrifying elements that any normal person would react to out loud, so it simply makes sense for Isaac to speak. Another thing that Dead Space 2 improved by giving Isaac a voice was allowing him to react verbally to the horrific situations he was in. With so much of the story being grounded in his search for his missing girlfriend and trying to save his crewmates, it initially felt weird that Isaac wasn't engaging with the characters. Giving Isaac a voice in Dead Space Remake could do a lot to rectify those odd moments, and improve the story in other ways as well.Īllowing Isaac to respond to the other characters in Dead Space alone was a good change in the sequel. With a fairly small cast of characters already, it often felt odd when Isaac wasn't part of any conversations with his crewmates. Dead Space was a prime example of when it can be kind of off-putting. This approach worked well when games weren't often fully voice-acted more so than it does now. Many older RPGs used this as a way for players to feel more attached to the character and to allow for the player to inhabit the person they were playing as. Silent protagonists aren't anything new in video games, and the concept certainly has its strengths. RELATED: PlayStation 5 is the Perfect Console for the Dead Space Remake Using Isaac's Voice in Dead Space to Better Build His Character The silence sometimes led to awkward moments, though, so it makes sense that EA Motive is changing this element along with the graphics in Dead Space Remake. This helped ground players in the game's world, and not having a combat option for every scenario helped drive the dreadful atmosphere while exploring the Ishimura. Creating a character that wasn't already a military specialist or otherwise powerful was a big foil to where other horror genres like Resident Evil had gone at the time. In the original game Isaac was a silent "everyman" protagonist, and this approach was effective for the most part. This is a big shift for the remake and could help improve the overall narrative experience. One major change from the first Dead Space to the sequel is the decision to give main character Isaac Clarke a voice. Many elements of the original game are being tweaked to fit both the updated mechanics of its sequels and the modern gaming landscape. ![]() The release of a full remake of the iconic horror game was rumored for a while before being officially revealed recently. Fans of the original Dead Space have a lot to be excited about right now. ![]()
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